Nothing. The player is told nothing, and simply must use their wits to guess what to do in the game. The player controls Solvice, although the player is never formally introduced to him. To win the game, the player must activate all items that do not present the player with a Game Over.
The development of T.T.F.N. probably took approximately 1-2 hours total. It is essentially a prototype for its sequel, T.T.F.N. 2, which took much more time than planned due to several changes in the plans for the game. T.T.F.N. 1.0 was released on August 30, 2013.
T.T.F.N: Definitive Edition began as T.T.F.N. 1.1, which was released on Steam's workshop, but never outside of that. On May 22, 2015, T.T.F.N: Definitive Edition was released. It was essentially T.T.F.N. 1.1, but containing several elements present in T.T.F.N. 2, and slightly changing the gameplay and fixes a few bugs, as well as adding a new canon ending. The new canon ending can be accessed by obtaining 9 out of the 10 win conditions and then opening the red treasure chest. It also features Doran's Shop, which was not present in the original version of T.T.F.N.
- T.T.F.N.'s main level appears in T.T.F.N. 2 as Level 1, and is also observed being played by Solvice in the beginning of the game.
- T.T.F.N.'s game over mechanic was partly inspired by another joke game, entitled Shitty McFaggot Cock Boobs, where the player was prompted to cross the desert to rescue a man named Dick, where they were then presented with a "Thank you!!!!!!!!" and then a Game Over.
- The character of Solvice was a last-minute addition to T.T.F.N. As it was a joke game, it was going to release with Eric as the protagonist. However, it was decided that it would be funny to generate a random character using RPG Maker VX Ace's character generator, and thus Solvice was created. His name was also conceived at complete random.